NaNoWriMo 2013 Chapter 25 and EpilogueChapter 25NaNoWriMo 2013 Chapter 25 and Epilogue by Mavrickindigo
The campsite was up and running for quite some time. Fires were established around it, bringing a soft glow throughout the settlement. Shadows danced off of the tents, spreading images of unknown things through the community. Many of the agents and soldiers remained on high alert, for they knew what was locked beneath them, and what could come tunneling out into the open at any point through this time of waiting.
Rakana perched on top of one of the larger tents. She stood upon the tip of one of the larger poles and looked around, somberly watching over as the signal fire was being constructed, though the smoke from the facility itself would probably burn for quite some time. All of that work, gone for good. Such a shame.
Rakana hopped down, spreading her wings and letting herself land safely by one of the fires. Dr. Cameron sat by there, staring into the crackling flame. He looked up to Rakana and shook his head. “I don’t think she’s coming back.” He
NaNoWriMo 2013 Chapter 24Chapter 24NaNoWriMo 2013 Chapter 24 by Mavrickindigo
The debris and rubble crumbled down, smoke hissing as the three women stood there, their means of escape across a gaping hole.
“Holy crap!” Veshra looked over at the hole. “They really don’t want anything escaping, do they?”
“What are we going to do? “Nadya asked “We can’t jump that! There has to be another way up!”
“Think, think,” Veshra pondered, tapping her forehead. “There has to be some way we can get across there…”
Another explosion rocked the facility. Sick groans creaked through the walls. The floors wobbled. “Well, whatever we’re going to do,” Rakana said “We’d better do it quick!” She unfurled her wings, and flapped them a bit.
Veshra shuddered at the breeze that passed through her. Then she blinked and looked over to Rakana. “Hey! Why don’t you fly us across?”
“Fly you?” Rakana reached back and stroked at one
Worlds Unite Part 12 Last Rights
We’ve finally come to the end of the ride, and what a ride it has been. A lot of stuff has happened, but was it substantial? I would say not. With a crossover promising so much, it actually provided so little. Sure we saw a bunch of characters grace the pages of Sonic, Mega Man, and the like, but who were these characters, really? We don’t know their desires, their hopes, their dreams, we can only glean little about their personalities. So it really seems like there’s no point to them being here.
The biggest missed opportunity (or as I like to call him, “X”) tries to rally the troops to help “prepare to evacuate.” What does that mean? I dunno, because the next time we see him, Sonic and Mega Man have already taken out Sigma. Zero says he hates that he couldn’t help. Don’t worry, Zero. It’s not your fault. It’s actually SEGA’s. Apparently, SEGA decided that no one should share Sonic’s spotlight in going super powered and fighting Sigma, except Mega Man. So while this is a crossover supposedly about all these worlds getting together, the only two that matter are Sonic and Mega Man. So if you bought these books wanting to see your favorite characters do something cool… man, am I sorry.
Sonic and Mega Man actually make really quick work out of Sigma, because that’s not what this issue is about. The actual main story is the “subplot” with Drs Wily and Eggman teaming up with Xander Payne to hijack Sigma’s Master Engine and syphon the power for their own use. Pretty much every other page is filler. So the few pages the characters take to fail at closing the genesis portals is completely pointless, except to remind the reader just how pointless everyone is.
Basically, the ending boils down to “Xander Payne opens a portal to the past (future, whatever) and shoots Sigma before he can travel back to Lost Hex in the past. The way the comic is written, it acts more like Mega Man X’s world is a separate reality from Mega Man’s, which I suppose Capcom might feel its is that way, sometimes. Time stuff happens, and everyone returns to a point in the past where it’s most convenient to continue the comics as if nothing happened.
The Whole Picture
Worlds Unite is a mess, there’s not doubt about that, but it really didn’t have to be. Despite its overall failure to tell an entertaining story that treats its characters and properties with respect and its fans as if they were intelligent, there are ports I like. For instance, I feel that Xander’s story arc is really neat. After all, we did get the introduction to all of this back in the Pages of Mega Man with Xander’s time travel plotline. Watching all the bits fall into place as we got closer and closer to the crossover, realizing that Mr. X is Xander from the future (and then getting the confirmation at the end of this issue), and seeing where his character is going to go. I felt his speech before he shoots Sigma is much more real than the teamwork speech that Sonic and Mega Man yammer. For awhile now, we’ve known that Xander is a man who would do ANYTHING to ensure a world safe from dangerous technology, and because of him, the world was not only saved from Sigma, but he also ensured that Eggman lost the Cacophinc Conch, and he presumably found himself in the time stream at a point that allows him to become Mr. X and learn from his mistakes. And really, with the Mega Man comic ending, it’s nice to have a comic-original story arc having a conclusion. Alas, we may never know if Simone Miller and Theo Payne get together. I’d hope yes, especially since his nutso brother is now lost in time, hopefully.
Another thing I didn’t point out on throughout my reviews is the Off-Pane and Short-Circuit strips that appeared in each issue. During the crossover (and it seems as if it will continue), Bill Freiberger became the writer for them. For the most part, these strips give me a smile. I’ve had a good laugh from quite a few of the comics in the past, but his leave me with a little smile. Its more situational, or observational humor than actual jokes. LIke he was quick to point out that the crossover was getting way too crowded. What pains me, though, is that he seemed to have a much better head on his shoulders when it came to planning things out. In many issues where he uses Comedy Chimp and Fastidious Beaver, he actually found ways to weave them into events in the story that made MUCH better use of them.
The comic ends with Sticks speculating about some sort of Nexus. I have to hope that this will be the setting for any future crossover that Archie plans, however when that will be is most uncertain. The only books surviving this year will be Sonic the Hedgehog and Sonic Universe, and there is no Archie Action Panel at New York Comic-con, so it seems we won’t have anything new in the coming year, either. Makes me wonder what the creatives and executives had in mind when this ending was written, as, with the current situation, it makes things seem more confusing than speculative. It’s more of a “what the heck are you going to use THAT for” instead of a “I wonder what the next crossover will be?”
Worlds Unite Part 11 Killing the Giant
So, the past two issues have been building up to this point. The big showdown between the heroes and the villain. How does it turn out? Extremely underwhelming, actually. But why? I think the most important thing to know about this story, and perhaps, this whole crossover, was that it was a bunch of set up to explain showing all these characters doing “cool” things in the context of the Comics’ universe. And really, if taken outside of the context of this story, plenty of the scenes depicted here might look pretty cool to a casual observer. However, since we’re looking at the whole picture, we can see where the problems lie.
First of all, out of all the franchises added into the story, the only one that receives any sort of “arc” is the Street Fighter cast. They actually interact with the heroes in some “downtime,” they have a villain who shows up and puts aside his difference to help, and they are the ones that first answered the call. Everyone else is just here. There are cool scenes of different groupings of characters in different shots, like a group of swordsmen taking out some robots, or a “girl power” troup” kicking butt, or rivals working together. But there’s nothing here to really give them character. They are just blots of ink on a page. Secondly, they are not fighting anything interesting. All the Mavericks with their clever designs are gone, replaced by sigma drones, and one or two Sigma Palace Guardians.
As soon as Sigma reaches his final form, all of the characters become immediately irrelevant, and this will continue all the way through the final issue, and the way the heroes plan on stopping Sigma is the same exact method they plan on fighting Eggman and Wily from the previous crossover. We can chalk this one up to SEGA not playing ball when it comes to what characters can have “super” forms. People might have thought it was silly that WB and Disney wanted Bugs Bunny and Mickey Mouse to have the same amount of screen time as each other in “Who Framed Roger Rabbit,” but at least they allowed the makers to DO something with their characters, instead of being so stale.
Since this is another milestone issue, the comic comes complete with a back up story, and it is… the same exact story from the Free Comic Book Day. It’s fine to give everyone a chance to read this story, but now I feel cheated. Are there any stories that won’t appear in the main publication at some form or another? Is my attempt to keep up with “Sonic Origins” irrelevant?
Probably not. What I think happened here is that they didn’t have time or money to make a cool new story, so they just slapped this one in there to save on having to hire Ian to write another five pages.
Though, now that the first issue of “The Silver Age” has come out, I do have a few concerns with this story. Here we have SIlver talking to Prof Von Schlemmer like they know each other, not knowing what a Genesis Portal is. But in “The Silver Age,” the two have just met and they fall through one in the story. Evan Stanley says she took this story into account in her own tale, but time will tell on that one.
I’d like to talk about the portals really quickly here, as well. I like them as a plot element. It gives the people who miss the old Universe a little SOMETHING to go on. It’s an echo of the events that the old universe led up to. Because reality was destroyed, these tears are appearing everywhere. Not only that, but I like that they are not being immediately dropped after “Worlds Unite,” showing that they aren’t just a cheap plot device to make an excuse for a crossover. And with the release of Sonic the Hedgehog 276, we actually DO see that Eggman is planning to do something with them. He just hasn’t figured them out, yet.
Worlds Unite Part 10 Justice Across Worlds
As we’re hitting the home stretch of the comic, we get to the point where all hope is lost. In fact, I showed my brother this issue, and he told me he wanted nothing more to do with this crossover. Why is that, you ask? Well, it starts off with a scene set in the Monster Hunter World. Apparently the X Hunters went through all the registration and what not to become hunters and get their own Palicoes. Why? I don’t know. There’s no Unity Engine in this scene. Did they just decide “oh yes, we’ll stick around this world to do a little dragon hunting just for fun?” I mean, they seem surprised to see X and company show up. How fortunate that X would show up in the world where the X Hunters were.
Gore Magala, essentially the main antagonist of Monster Hunter 4, because it is spreading a virus or something, shows up. This thing is an Elder Dragons. From what I understand, Elder Dragons are the closest thing to “evil” this series gets. They are giant monsters who set out to destroy human settlements and the like. In a sense, this thing sort of lines up with Sigma, but then again Sigma is trying to destroy EVERYTHING, and not just civilization.
When Sticks just tames the thing by speaking gibberish, that’s the point where my brother quit, and the point I had to just laugh. This whole thing was a farce. When I heard Gore Magala was going to be in this, I immediately throught it would be on the villains’ side. That there would be a big fight between the good guys and the bad guys. The heroes would team up all Avengers style, and the villains would go all “Masters of Evil,” BUt that’s not what this crossover is. Its everyone vs. Sigma, and Sigma isn’t even Sigma, but I’ll get to that later.
Personally, this scene bugs me not because of Gore Magala, but because of what happens to Serges. There are many theories and even some adaptations that consider him to be Wily taking on a Reploid vessel. The fact that he just gets so casually stomped and gets one line of dialogue in this whole affair just seems so much of a waste. However, Ian Flynn did do the same thing to Shadow Man in Worlds Collide, and the character has proved to be much better written since that initial fight.
I like the Golden Axe World’s little fight, because Berkana and Gareth are both interesting characters to me. I also like how they use the unused design for Gareth’s Lion, though it would have been nice to see Berkana’s magic take the form of whatever button Tyris uses to attack. That was something unique about Berkana’s magic, as it had this fourth-wall thing going on in the games.
The comic continues to do little vignettes of finding new allies, and it’s basically all the same to me at this point. Most of the games here I have never played, so I can’t say anything about how Flynn handled them. What’s really neat is the fact that there is some actual story going on. We get to see the side characters on the Sky Patrol do stuff as they escape on Opa-Opa. Does this mean that Opa-Opa was on the Sky Patrol the whole time? It’s not like they said it wasn’t there in the actual comics, or seem to be concerned about it being there. It just seems natural. So, during the entire “Sonic Unleashed Adaptation,” they just had this ship shaped like another SEGA character sitting in the Sky Patrol? Will we see this in future stories? Will SEGA allow it?
One final question I have is “How does Sonic know what the Delphinius is?” He wasn’t in the Skies of Arcadia World. He and Break Man went to Alex Kidd, and there’s no indication that he met anyone else.
Worlds Unite Part 9 Infinite Possibilities
Pencils: Tyson Heese
Inks: Jim Amash
Colors: Matt Herms
Letters: Jack Morelli
I feel like my next few reviews are going to be a bit shorter, though I could find something to say about these issues, I’m sure. The fact of the matter is, a lot of these stories are very “samey.” How much can I gush about the art? How much can I complain about the writing? How much can I speculate about what happened behind the scenes?
For some reason, Archie thought it would be best to only make 1/4th of the Crossover look great. Immediately, the jump in quality from Edwin Huang and crew is evident. Lost Hex looks like Lost Hex. Sigma looks unique and threatening. Sonic and Break Man look like characters and not weird attempts at copying a style. There are little visual jokes, and characters in the background are all doing something interesting instead of just standing around.
But now, we get onto the writing. By this point in the story, I was already fed, up, but seeing how the Mavericks were portrayed just ticked me off so much. First of all, the comic established that the Mavericks were personality-less drones that the heroes should have no remorse in destroying, much like how the revived Mavericks at the end of “Maverick Hunter X.” The problem is that, for some reason, the Mavericks start having their personalities again. Ones with quirks have their quirks, like Gemel and his laugh. Some of them quip against the heroes, like Magna Centipede, and even a few mention their occupations or dreams, like Blizzard Buffalo. The story sets things up one way, and then does a complete 180 for this branch of stories. Why?
This is supposed to be the big SEGA/Capcom crossover. What does that entail? Basically a character from the main cast traveling to different video game worlds, a Maverick does something with a unity engine there, and the heroes of that world break the engine. A few of them are worth mentioning, but not a lot. Out of all of them, it seems that Street Fighter gets the most story focus. I was hoping for a cool fight scene against Magma Dragoon and the Street Fighter crew, but he doesn’t even get to show off any of his moves. Sticks wearing his head, knowing this was a thinking, feeling, sapient being just seems morbid.
Heck, Street Fighter gets two scenes dedicated to it, where we see M. Bison show up. It feels like they may be setting something up, but they aren’t. M. Bison just shows up later. Whatever. I was hoping he’d pull a fast one and take over Sigma’s operations or something. That would be a neat twist.
The next one of note is the NiGHTs world. I was wondering if Archie would throw any sort of Easter Egg dedicated to the old miniseries they did. Despite being pretty terrible, I loved those comics as a kid, and the art direction, despite being nuts, was a big inspiration for me in imagining my own characters. You could probably see the favorites on my Deviantart to tell which ones were inspired by them, maybe.
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